Before you begin painting, a clean setup ensures your textures translate perfectly into game engines like Unreal or Unity.
: Export your mesh as an FBX from your modeling software (like Maya or Blender ). Ensure you have assigned separate Material IDs to different parts of the asset (e.g., skin, clothing, metal) to keep your Texture Set List organized.
: Use a Curvature-based generator to add lighter, sun-bleached colors to the edges of planks.
: The "magic" of Substance Painter—generators and smart materials—relies on high-quality mesh maps. Bake your Normal, Ambient Occlusion, Curvature, and Thickness maps immediately. If you have a high-poly sculpt from ZBrush , use it as the source for your bake to capture fine details like scars or ornate engravings.
Pirate assets are defined by a few core materials. Here’s how to handle them: Wood (Decks, Barrels, Peg Legs)
Skin Texturing Tutorial in Substance Painter | Files available