Steamapi Writeminidump Work -
To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function
The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void*
Comprehensive Guide to SteamAPI_WriteMiniDump For developers integrating their games with the Steamworks SDK , crash reporting is a critical component of post-launch support. The function SteamAPI_WriteMiniDump is a key tool in this ecosystem, allowing you to capture the exact state of your application at the moment of failure. What is SteamAPI_WriteMiniDump? SteamAPI WriteMiniDump
In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling.
#ifdef _WIN32 #include void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS *pException) { // Optional: Add a custom comment before writing the dump SteamAPI_SetMiniDumpComment("Level: Forest, Players: 4"); // Write and upload the dump SteamAPI_WriteMiniDump(nExceptionCode, pException, 101); // 101 is your Build ID } #endif Use code with caution. 2. Setting the Translator To use this function effectively, you typically hook
Create a handler that calls the SteamAPI_WriteMiniDump function.
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting The Minidump Function The Win32 structured exception code
SteamAPI_WriteMiniDump is a utility function provided by the Steamworks API that generates a Windows minidump file and prepares it for upload to Valve's servers. A minidump is a lightweight snapshot of a process, containing: The of the crashed thread. CPU Registers and exception codes. Relevant Memory Regions (like the instruction pointer). Hardware Information about the user's machine. Function Signature
