Games are divided into distinct Ages (Antiquity, Exploration, and Modern).
Diplomacy has been overhauled to feel more like a conversation. The "Influence" resource now dictates how you interact with city-states and rivals. You can no longer simply ignore the global political climate; every action generates "Grievances" or "Relationships" that persist through the Ages. Managing Your Empire Sid Meiers Civilization VII -0100C3601518C000--...
As an Age ends, "Crises" occur, forcing players to adapt to internal or external threats before transitioning to the next era. 🛠️ Technical Details for Version 0100C3601518C000 Sid Meiers Civilization VII -0100C3601518C000--...