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г. Владивосток,
Партизанский проспект, д. 58
Пн.-Пт.: с 9:00 до 18:00
+7 (423) 245-49-80
+7 (423) 245-28-34
Перезвоните мне
Корзина товаров
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Improved precision in how light rays interact with the geometry provided by the game's depth map.
It works with almost any DX9, DX11, DX12, or Vulkan title, provided the game allows ReShade to access the depth buffer (some online games disable this to prevent cheating). Why "Exclusive"?
When a ray hits an object, it calculates the color of that object and "bounces" that color onto nearby surfaces.
RTGI stands for Ray-Traced Global Illumination. Unlike standard screen-space effects, this shader uses a "path-tracing" approach to calculate how light bounces off surfaces within the game's depth buffer.