The transition to version 3.0 moved beyond a simple feature update to a complete rewrite of the frame generation algorithm.
While X2 remains the standard for the best balance of quality and latency, the new version supports multipliers up to X20 for ultra-high refresh rate displays (e.g., 240Hz to 480Hz). Lossless Scaling -LSFG 3-
A new toggle that reduces GPU overhead by an additional 50%, making it viable for entry-level hardware like the Steam Deck or older integrated graphics. The transition to version 3
To achieve the best results with LSFG 3.0, following a specific configuration is critical to minimize the inherent input lag of post-process frame generation. To achieve the best results with LSFG 3
Introduced in version 3.1, this feature dynamically adjusts multipliers in real-time to maintain a target framerate, solving issues where unstable base FPS caused stuttering.
is a major architectural overhaul of the popular Steam utility designed to bring high-quality frame generation and upscaling to any Windows application . Released in early 2025, version 3.0 (and its 3.1 adaptive successor) introduces substantial performance gains, including a 40% reduction in GPU load and 24% lower latency compared to previous versions.