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Once your Resource Pack (textures/models) and Behavior Pack (logic/scripts) are ready, you need to bundle them. Select both the and Behavior Pack folders. Right-click and "Compress to ZIP file." Rename the extension from .zip to .mcaddon .
The process of converting a .jar file to a .mcaddon file is essentially the act of porting a Java Edition mod to Bedrock Edition. Because these two versions of Minecraft run on entirely different engines (Java vs. C++), there is no "one-click" verified converter that perfectly translates code. However, you can successfully convert the assets and logic by following this structured workflow. Understanding the Difference how+to+convert+jar+to+mcaddon+verified
This is the most complex part of a "verified" conversion. You must manually recreate the mod's functionality using Bedrock's JSON components. Once your Resource Pack (textures/models) and Behavior Pack
: A dedicated IDE for Bedrock Add-ons that helps automate JSON creation. The process of converting a
Locate the assets folder; this contains the textures and models you will need. Step 2: Convert Textures and Models
: The best tool for converting Java models to Bedrock geometry.
While a full "auto-converter" doesn't exist for code, these tools are the industry standard for asset porting: