Computer Graphics Book By Sushil Goel -
: Explores the differences between Interactive and Passive Graphics and real-life applications in education, training, and commercial industries.
: It includes numerous diagrams, tables (such as comparisons between Raster and Random scan systems), and solved examples to reinforce learning.
: A dedicated section addresses multimedia concepts, hardware/software requirements, and the components of interactive tools. Key Features of the Book computer graphics book by sushil goel
: Includes complex topics like Hidden Surface Removal (using the Z-Buffer or Painter’s Algorithm), Shading Models (Gouraud and Phong shading), and Projection (Perspective and Parallel).
The book by Sushil Goel is a widely used academic resource tailored for students in technical degree programs like B.E., B.Tech, M.Sc. (Computer Science), MCA, and Diploma courses. Published by K.K. Book Depot , the text is designed to be a comprehensive guide that bridges fundamental theoretical concepts with practical applications in the field of visual computing. Core Content and Topics : Explores the differences between Interactive and Passive
: Detailed explanations of CRT (Cathode Ray Tube) monitors, including Random Scan and Raster Scan systems. It also covers modern flat-panel displays like LCD, LED, and Plasma Panels .
: Focuses on the mathematical algorithms used to draw basic shapes such as lines, circles, and polygons on a computer screen. Key Features of the Book : Includes complex
: Beyond theory, the text explores how graphical interfaces have replaced textual ones and discusses tools used in professional production houses. Bibliographic Information Title Computer Graphics & Multimedia Author Sushil Goel Publisher K.K. Book Depot Publication Date 1 January 2022 (Standard Edition) Print Length Approximately 240 pages Target Audience BCA, B.Sc, B.Tech, MCA students