Department of Labor Logo United States Department of Labor
Dot gov

The .gov means it's official.
Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you're on a federal government site.

Https

The site is secure.
The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

Because borders are less "fixed" than in 1066, expect rapid expansion and collapse. A single successful Crusade or Great Holy War can shift the balance of power overnight.

These realms are caught in the middle.In 867, the "Karling" dynasty is everywhere. Their internal rivalries often lead to massive, multi-front wars that can redraw the borders of Europe within the first decade of gameplay. 3. The Eastern Bulwark: The Byzantine Empire

Halfdan "Whiteshirt" (Jorvik) and Ivar the Boneless (the Isles) start in the middle of a massive invasion of England. This area is a perpetual war zone, making it a high-risk, high-reward start for both Norse and Anglo-Saxon players.

Your primary goal is often defending against the rising Abbasid Caliphate to the south and the Slavic tribes to the north, all while navigating the treacherous waters of Byzantine court politics. 4. The Islamic World: The Abbasids and the Saffarids

In 867, many faiths are still unreformed. This is the best era for Pagan Reformation or creating your own custom heresy before the Catholic Church becomes too dominant.

Whether you are looking to restore the Roman Empire or carve out a pagan kingdom in the steppes, understanding the geopolitical landscape of the 867 map is essential for any aspiring medieval ruler. 1. The Viking Tide: Northern Europe and the British Isles