Call BinkDoFrame to fill the registered buffer with the next frame of data. Why the "8" Format Matters
The mention of "Buffer8" typically signifies an 8-bit per pixel format. In modern game development, this is rarely used for full-color video but is vital for: bink register frame buffer8 new
In the context of "Buffer8" or 8-bit indexing, this usually refers to specialized palletized formats or specific alpha channel distributions used in UI overlays and low-bandwidth cinematic sequences. Core Mechanics of Frame Registration Call BinkDoFrame to fill the registered buffer with
This defines the byte-width of a single row, including padding. bink register frame buffer8 new
Obtain a raw pointer to the texture's memory.